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Devlog
Besqueashed - Week Seven
August 19, 2026
by
Jayenkai
This week's level sees Eric (or Erin) battling their way over a cog-infested landscape. Weapons and Spikes spin wildly, as you aim for the elusive target. tick-tock! This level uses (fairly obviously!...
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Besqueashed - Week Six
August 11, 2026
by
Jayenkai
In this week's adventure, Eric (or Erin!) are running through a crazy factory. I'm not really sure what the factory's doing, but there seems to be a lot of flames, so watch out for those. New Feature...
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Besqueashed - Week Five - Engine Update
August 04, 2026
by
Jayenkai
This week's adventure goes deep into the undergrowth, where the jumpy bumpy spike blocks have contracted some kind of illness that makes them hop up and down rather erratically. Hopefully you can stil...
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Besqueashed - Week Four
July 28, 2026
by
Jayenkai
It's week four of my weekly expanding platform game, and this week, we're off to the Disco! Watch out for those crazy disco balls. As per usual, collect enough tokens to open the exit, and try to get...
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Besqueashed - Week Two
July 14, 2026
by
Jayenkai
Week Two of my crazy Weekly Platform game, and this week we're heading Below, where there are hopping enemies to dodge. Eeek. Thankfully, our hero still has a three-hop jumping mechanic to help naviga...
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A ProcGen Platformer
July 08, 2026
by
Jayenkai
Hi all, and welcome to Besqueashed. Over the past (far too many to count) years, I've tended to make random games, but also random music. The two elements have occasionally overlapped, but for the mos...
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