Besqueashed - Week Five - Engine Update
This week's adventure goes deep into the undergrowth, where the jumpy bumpy spike blocks have contracted some kind of illness that makes them hop up and down rather erratically. Hopefully you can still manage to collect enough tokens to end the level and earn your star!
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Dev Bit
I've spent most of the past few days working on the engine itself. Apparently the immense slowdown I'd been seeing in Firefox is down to a change in how Firefox handles its Garbage Collection. Rather than keeping the memory tidy, it would instead build up a giant mess and then try o tidy everything all at once, which .. I think we can all agree, is not the optimal way to keep things organised! I've rewritten how my own script handles memory, so that, hopefully, Firefox should play a little better now.
We'll see if it does!
I should also apologise for this level being a bit samey. I HAD intended to make a wholly different sort of level, this week, but due to the time spent fixing the memory issues, I just haven't got around to it. Bah, humbug, etc.
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Obligatory Proc-Gen Disclaimer
Due to how the levels are procedurally generated, essentially a whole bunch of random numbers come together in script form to build the levels up, there's a possibility that future tweaks might end up inadvertently altering the layout of levels. The levels should still be playable. The game is built to account for these quirks. But level layout may not be identical to how you first played them.
Don't think of this as a bug. Think of it as a new adventure!
Files
Besqueashed
Gather the crystals to unlock the exit!
| Status | In development |
| Author | Jayenkai |
| Genre | Platformer |
| Tags | jump, procgen, throw |
More posts
- Besqueashed - Week Four7 days ago
- Besqueashed - Week Two21 days ago
- A ProcGen Platformer27 days ago
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