Besqueashed - Week Two


Week Two of my crazy Weekly Platform game, and this week we're heading Below, where there are hopping enemies to dodge. Eeek. Thankfully, our hero still has a three-hop jumping mechanic to help navigate the more maze-like system.
It's been a busy week, as I've been trying to formulate a few of the future levels. It's coming together well enough, though, but I'm still going to try to add a few more interesting elements into the game as we go along.
Stay tuned to find out what oddities I can come up with.
(Or.. maybe suggest some ideas of your own?!)
Reminder : Tweaks to the engine, and the way the Proc-Gen level creation works, might've "knocked" elements of the previous level. As we move forward with this project, it's all but inevitable that early things will start to break as we go on. But I'll try my best not to damage things too much!
Files
Besqueashed
Gather the crystals to unlock the exit!
| Status | In development |
| Author | Jayenkai |
| Genre | Platformer |
| Tags | jump, procgen, throw |
More posts
- Besqueashed - Week Four2 days ago
- A ProcGen Platformer22 days ago
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