Besqueashed - Week Four


It's week four of my weekly expanding platform game, and this week, we're off to the Disco!   Watch out for those crazy disco balls.

As per usual, collect enough tokens to open the exit, and try to get as good of a highscore as you can.

Things of note

1. This level in particular seems to render really quite badly in Firefox, on my MacBook.  Whether that's a Mac specific issue, or just the way Firefox handles blending, I'm not sure.  If you can, try to use a Chromium based browser.  I've found Opera to be really quite good at doing Javascript based games.    I AM working on improving Firefox support, and we've a long way to go, so there'll be plenty of time to fix this up as we go.

2. I did do a writeup for last week's update, but forgot to click "Publish".  Derp!  I refuse to click that, now.  That would be silly!

3. Last week's level was Circus.  Oooh, exciting.

If you'd like to see any particular level styles, or have any other thoughts, let me know in the comments.

General Disclaimer : Due to the way ProcGen level generation works, it might be that in future iterations, some levels might end up with different layouts.  They'll be the same theme, but have marginally different vibes.  Think of it as a continuously new adventure!

Files

Besqueashed_-_Week_Four.zip Play in browser
15 hours ago

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